Jax

Single Missile : ← → HP

Double Missile : → → ← ← HP

Gotcha Grab : → → LP (tap LP for extra hits)

Back Breaker : BLK in air when next to airborne opponent

Body Slam : Perform a throw then repeatedly tap HP

Ground Pound : Hold LK ~3 seconds, then release

Dash Punch : → → HK

Fatality 1 (Arm Slice) : (Close) ↑ ↓ → ↑

Fatality 2 (Stomp) : (Full) RUN BLK RUN RUN LK

Animality (Lion) : (Close) (Hold LP) → → ↓ → (Release LP)

Friendship (Paper Dolls) : LK RUN RUN LK

Babality : ↓ ↓ ↓ LK

Stage/Pit Fatality : ↓ → ↓ LP

Combo 1 : HK HK ← + HK (19%)

Combo 2 : HP HP BL LP ← + HP (24%)

Combo 3 : HK HK ↓ + HP HP BL LP ← + HP (33%)

Jax

Attributes

Strengths

  • Missiles and Ground Pound provide zoning and setplay
  • Gotcha Grab is mashable for high throw damage and corner pressure
  • Back Breaker punishes jumps and creates air-control threat
  • Dash Punch and heavy normals give straightforward approach options

Weaknesses

  • Large hurtbox makes him easy to juggle and relaunch
  • Vulnerable to teleport and fast rushdown characters
  • Some combos and multislam routes are spacing- and character-specific

Summary

Jax in UMK3 arcade is a hybrid zoner/enforcer: missiles and Ground Pound control space while Gotcha Grab and multislam throws pressure and punish. His approach tools are strong but his large hurtbox and susceptibility to relaunches demand careful matchup routing and spacing.