Spin : ← → LK
Fireball : ← ← HP (in air too)
Ground Saw : ← ← ← RUN
Fatality 1 (Overinflate) : (Half-screen) ↓ ↓ ← → BLK
Fatality 2 (Scary Face) : (Close) RUN BLK BLK BLK HK
Animality (Rhino) : (Close, hold HP) → → ↓ → (release HP)
Friendship (Roasted Marshmallow) : RUN LK RUN RUN ↑
Babality : RUN RUN LK
Stage/Pit Fatality : BLK BLK HK
Combo 1 : HK LK HP HP ↓ + HP (15%)
Combo 2 : HK LK ← + HK (18%)
Combo 3 : HK LK HK ← + HK (24%)
Combo 4 : HP HP HK ← + HK (25%)
Kabal defines UMK3’s meta: his instant‑air fireballs and spin/run toolkit give him top‑tier zoning, rushdown conversion, and corner carry. He dominates neutral through mobility and pressure but relies on precise spacing and disciplined use of Spin to avoid punishment.