Nightwolf

Arrow : ↓ ← LP

Hatchet Uppercut : ↓ → HP

Shoulder Charge : → → LK

Glow Shield : ← ← ← HK (projectile counter / protective glow)

Fatality 1 (Annihilation Beam) : (Close) ↑ ↑ ← → BLK

Fatality 2 (Lightning Hachet) : (half screen/sweep range) ← ← ↓ HP

Animality (Wolf) : (Close) → → ↓ ↓

Friendship (Raiden) : RUN RUN RUN ↓

Babality : → ← → ← LP

Stage/Pit Fatality : RUN RUN BLK

Combo 1 : HK HK ← + HK (19%)

Combo 2 : HP HP LP HK (22%)

Combo 3 : HP HP LP ↓ → + HP (23%)

Combo 4 : HK HP HP LP HK (27%)

Combo 5 : HK HP HP LP ↓ → + HP (28%)

Nightwolf

Attributes

Strengths

  • Strong rushdown strings with a reliable mid launcher and multislam followups
  • Arrow and Hatchet Uppercut give useful anti‑air and approach tools
  • Glow Shield (projectile counter) helps control zoning and punish projectiles
  • Good damage conversion from close confirms and hatchet launcher

Weaknesses

  • Glow timing and hatchet setups require spacing discipline to avoid whiff punish
  • Some of his strings are predictable and can be jabbed or interrupted by seasoned opponents
  • Damage and route optimization depend on precise timing and character hurtbox knowledge

Summary

Nightwolf in UMK3 arcade is a rushdown‑oriented character who mixes reliable mid strings, a high damage knee combo, and tools that contest zoning. His Arrow and Hatchet Uppercut cover ground and air approaches while Glow Shield helps neutralize projectiles; he rewards spacing and disciplined timing for optimal damage.