Noob Saibot

Teleport : ↓ ↑

Shadow Clone : → → HP

Anti-Block Ball : ↓ → LP

Babality : → → → LP

Stage/Pit Fatality : ↓ → BLK

Combo 1 : HP, HP, LP, HK (22%)

Combo 2 : LK, LK, LK, LK (23%)

Teleport : ↓ ↑

Combo 1 : HK LP (15%)

Combo 2 : HP HP LP (18%)

Combo 3 : HP HP ↓ + LP, ↓ + HP (22%)

Combo 4 : LK/HK HK LK ← + HK (23%)

Combo 5 : HP HP HK LK ← + HK (26%)

Noob Saibot

Attributes

Strengths

  • Teleport mixups create surprise positioning and pressure
  • Teleport Slam converts into hard knockdown and corner carry
  • Shadow tools allow zoning, bait setups, and tricky spacing
  • Console‑exclusive presence on SNES gives unique matchup quirks

Weaknesses

  • Teleports can be baited and punished by prepared anti‑air or throws
  • Some combos and finishers are spacing‑sensitive on SNES hurtboxes
  • Less reliable midrange tools compared with top zoners
  • Requires disciplined timing to convert teleports safely

Summary

Noob Saibot on the SNES UMK3 build emphasizes teleport mixups, a teleport‑slam conversion, and shadow zoning tools. He excels at surprise positioning and corner carry but needs careful spacing and bait‑resistant timing to avoid punishment.