Orb : ↓ → HP
Super Roundhouse : ← + HK
Lightning : ← ← HP
Babality : → ← ← HP
Stage/Pit Fatality : → ↓ → LK
Combo 1 : HK HK LP HP (21%)
Combo 2 : HP HP LP HP (22%)
Combo 3 : HK HK LK HK ← + HK (29%)
Rain brings water-based zoning, teleport mixups, and SNES-only matchup quirks. He controls mid-range with projectiles and converts teleports into corner pressure, but requires precise spacing and disciplined use of rush/teleport tools to avoid punishment.