Rain

Orb : ↓ → HP

Super Roundhouse : ← + HK

Lightning : ← ← HP

Babality : → ← ← HP

Stage/Pit Fatality : → ↓ → LK

Combo 1 : HK HK LP HP (21%)

Combo 2 : HP HP LP HP (22%)

Combo 3 : HK HK LK HK ← + HK (29%)

Rain

Attributes

Strengths

  • Unique zoning with water projectiles that control space and force approaches
  • Teleport and mobility create strong mixups and corner carry
  • Good mid-range pressure when combined with Super Roundhouse
  • SNES-exclusive presence gives him niche matchups and surprise value

Weaknesses

  • Some special moves are spacing-sensitive and punishable if whiffed
  • Teleport can be baited by disciplined anti-air and throws
  • Lower damage ceiling on some standard combos compared to top-tier characters
  • Finishers and some routes vary by opponent hurtbox

Summary

Rain brings water-based zoning, teleport mixups, and SNES-only matchup quirks. He controls mid-range with projectiles and converts teleports into corner pressure, but requires precise spacing and disciplined use of rush/teleport tools to avoid punishment.