Scorpion

Spear : ← ← LP

Teleport Punch : ↓ ← HP (In air too)

Air Throw : BLK (In air)

Fatality 1 (Hell Raiser) : (Close) → → ↓ ↑ RUN

Fatality 2 (Toasty) : (Past sweep) ↓ ↓ ↑ HK

Animality (Penguin) : (Close) → ↑ ↑ HK

Friendship (Musical Box) : ← → → ← LK

Babality : ↓ ← ← → HP

Stage/Pit Fatality : → ↑ ↑ LP

Combo 1 : HP HP ↑ + LP (18%)

Combo 2 : HK HK LK LK (23%)

Combo 3 : HP HP HK ← + HK (24%)

Scorpion

Attributes

Strengths

  • Excellent rushdown with kara jabs, kick strings, and teleport mixups
  • Teleport Punch resets spacing and escapes corner pressure
  • Spear punishes unsafe moves and enables juggle combos
  • Air Throw is strong against cross-ups and jump-ins
  • Male Ninja normals: great LP, HP, HK, RH, and uppercut
  • Can punish blocked teleports for huge damage (up to 50%)

Weaknesses

  • No pop-up launcher; ground combo damage is low (~30%)
  • Throw is negative on hit and punishable in corner
  • Relies heavily on juggles and teleport reads for big damage
  • Outclassed by Human Smoke, who has better speed and combo potential

Summary

Scorpion in UMK3 is a mid-tier character with strong rushdown and mobility tools. His Spear and Teleport Punch create juggle opportunities, while Air Throw adds anti-air utility. However, his lack of pop-up combos and weaker ground damage make him less threatening than Human Smoke. Skilled players can still leverage his mixups and defensive options to win neutral and punish mistakes.