Sheeva

Fireball : ↓ → HP

Teleport Stomp : ↓ ↑

Earthquake Stomp : ← ↓ ← HK

Fatality 1 (Skin Rip) : (Close) (Hold HK) ← → → (Release HK)

Fatality 2 (Stomp Crush) : (Close) → ↓ ↓ → LP

Animality (Scorpion) : (Sweep) RUN BLK BLK BLK BLK

Friendship (Plates) : → → ↓ → HP

Babality : ↓ ↓ ↓ HK

Stage/Pit Fatality : ↓ → ↓ → LP

Combo 1 : HP HP LP → + HP (25%)

Combo 2 : HK HK LK ← + HK (27%)

Combo 3 : HP HP LP HK HK LK ← + HK (42%)

Sheeva

Attributes

Strengths

  • Teleport Stomp punishes zoning and creates mixups
  • High damage potential with juggle combos and slam resets
  • Fireball adds zoning threat and forces movement
  • Grab & Slam gives corner carry and relaunch setups
  • Good reach on normals; strong anti-air with uppercut

Weaknesses

  • Large hurtbox makes her easy to juggle and punish
  • Teleport Stomp is very punishable if baited
  • Slow movement and recovery compared to top-tier characters
  • Limited safe pressure options; relies on reads and punishes

Summary

Sheeva in UMK3 is a high-risk, high-reward character. Her Teleport Stomp and Grab & Slam enable big damage and corner setups, while Fireball adds zoning utility. However, her large hurtbox, slow recovery, and punishable specials make her vulnerable to disciplined opponents. She excels when played unpredictably and with strong reads.