Sindel

Fireball : → → LP

Air Fireball : ↓ → LK (In air)

Scream : → → → HP

Levitate : ← ← → HK

Fatality 1 (Screech) : (Close) RUN BLK BLK RUN + BLK

Fatality 2 (Hair Spin) : (Sweep) RUN RUN BLK RUN BLK

Animality (Wasp) : → → ↑ HP

Friendship (Field Goal) : RUN RUN RUN RUN RUN ↑

Babality : RUN RUN RUN ↑

Stage/Pit Fatality : ↓ ↓ ↓ LP (Close)

Combo 1 : HP HP ↓ + HP (19%)

Combo 2 : HK HK ← + HK (19%)

Combo 3 : HP HP LP HK (25%)

Combo 4 : HK HP HP ↓ + HP (27%)

Combo 5 : HK HP HP LP HK (33%)

Sindel

Attributes

Strengths

  • Powerful zoning with Fireball and Air Fireball; Levitate adds mobility
  • Scream punishes blocked normals and sets up big damage combos
  • High combo damage potential (up to 40%+ without meter)
  • Good throw range and strong anti-air options
  • Corner traps and levitate cancel setups can lead to infinites with high execution

Weaknesses

  • Poor LP jab priority; relies on HP jabs for pressure
  • Scream is punishable on block if misused
  • Normals have short range, making footsies harder
  • Levitate setups require precise timing and leave her vulnerable if guessed

Summary

Sindel in UMK3 is a mid-tier character with strong zoning and punisher tools. Her Fireball and Air Fireball control space, while Scream opens up damaging combos and corner traps. Levitate adds unique mobility and mixups, but her short-range normals and punishable specials require careful play. In the hands of a skilled player, she can dominate mid-screen and corner situations.