Robo Smoke

Teleport Punch : → → LK (In air too)

Harpoon : ← ← LP

Invisibility : ↑ ↑ RUN

Air Throw : BLK when next to airborne opponent

Fatality 1 (World Destruction) : (Full Screen) ↑ ↑ → ↓

Fatality 2 (Feed bomb) : (Sweep) (Hold RUN + BLK) ↓ ↓ → ↑

Animality (Bull) : (Full screen) ↓ → → BLK

Friendship (Horn) : RUN RUN RUN HK

Babality : ↓ ↓ ← ← HK

Stage/Pit Fatality : → → ↓ LK

Combo 1 : HP HP HK (18%)

Combo 2 : HP HP ← + LP (18%)

Combo 3 : HK HK LP (19%)

Combo 4 : HP HP LK HK LP (26%)

Robo Smoke

Attributes

Strengths

  • Teleport Punch and Harpoon give strong mixups and reliable combo conversion
  • Invisibility provides tactical baits and surprise approaches
  • Good corner carry and relaunch potential from Harpoon confirms

Weaknesses

  • Invisibility and Teleport require precise timing to avoid punish on recovery
  • Can be relaunched by characters with reliable launchers
  • Optimal routes are spacing and character dependent

Summary

Robo Smoke in UMK3 arcade is a high‑execution cyborg who uses Teleport Punch, Harpoon and Invisibility to create mixups, confirm into high‑damage relaunches, and control neutral. He rewards precise timing and corner control.