Stryker

High Grenade Throw : ↓ ← HP

Low Grenade Throw : ↓ ← LP

Baton Throw : → → HK

Baton Trip : → ← LP

Riot Gun : ← → HP

Fatality 1 (Explosives) : (Close) ↓ → ↓ → BLK

Fatality 2 (Taser) : (Almost full screen) → → → LK

Animality (Panther) : (Sweep) RUN RUN RUN BLK

Friendship (Stop Sign) : LP RUN RUN LP

Babality : ↓ → → ← HP

Stage/Pit Fatality : → ↑ ↑ HK

Combo 1 : HK LK ← + HK (19%)

Combo 2 : HK HP HP LP (23%)

Combo 3 : HK LK ← + LP ← + HK (23%)

Stryker

Attributes

Strengths

  • Excellent zoning with grenades and Riot Gun; forces respect at mid-range
  • Riot Gun punishes unsafe sweeps and standing kicks on block
  • HP jabs have the best range in the game; strong anti-air with HP and Riot Gun
  • Baton Throw adds juggle potential and corner carry
  • Multiple infinites and glitch jab launcher setups for high damage
  • Can crouch block under LP jabs from most characters, avoiding pressure

Weaknesses

  • Large hurtbox makes him vulnerable to character-specific juggle optimals
  • LP jabs whiff on most crouching opponents, limiting pressure options
  • Highly dependent on glitch cancel for optimal combos
  • Slow recovery on missed grenades; risky if opponent predicts zoning

Summary

Stryker in UMK3 is a mid-tier zoning specialist with strong keep-away tools and punishes. His grenades and Riot Gun control space, while Baton Throw and glitch jab launcher enable damaging juggles. Despite his large hurtbox and reliance on glitch cancels, his ability to shut down rushdown and punish mistakes makes him dangerous in the hands of a patient player.